misc. game art

Personal project. Realtime scene in unreal engine, made with 3dsmax and photoshop. Higher res> http://farm9.staticflickr.com/8173/7979769612_99aa3953a2_o.jpg

Some of the props made for the scene in the image above. All lowpoly and done in 3dsmax and photoshop.

Low poly asset for a competition on game-artist.net, based off of existing concept as part of the competition. 512x1024 texture

High poly model for the game-artist.net competition

Low poly asset with fully handpainted texture, based off of concept by CCP. 512x1024 texture

Low poly asset. 2x1024 textures, unreal engine. Higher res> http://i50.tinypic.com/2ryptza.jpg

Low poly asset done after internal concept. 1x 2048 and 1x1024 textures. Higher res> http://i45.tinypic.com/28rz393.jpg

Mid poly cinematic model, just normalmapped. 2x2048 textures. Higher res> http://i45.tinypic.com/jb4cx4.jpg

Low poly asset made for a competition on gameartisans.org. Interpretation of a Sackboy rebel pilot. It won :). ~2000 tris, 512x512 texture

speed texturing. 90 minutes

Low poly speed asset for practise, two hours total. 1024x1024 texture.

Low poly model. ~6000 triangles, 2x2048 texture. (i'm not really a character artist as you can see)

Type
3D Modeling, 3D, texturing, Rendering, Game Art
Description

These are miscellanous assets done on the side.