misc. game art
Personal project. Realtime scene in unreal engine, made with 3dsmax and photoshop. Higher res> http://farm9.staticflickr.com/8173/7979769612_99aa3953a2_o.jpg
Some of the props made for the scene in the image above. All lowpoly and done in 3dsmax and photoshop.
Low poly asset for a competition on game-artist.net, based off of existing concept as part of the competition. 512x1024 texture
High poly model for the game-artist.net competition
Low poly asset with fully handpainted texture, based off of concept by CCP. 512x1024 texture
Low poly asset. 2x1024 textures, unreal engine.
Higher res> http://i50.tinypic.com/2ryptza.jpg
Low poly asset done after internal concept. 1x 2048 and 1x1024 textures.
Higher res> http://i45.tinypic.com/28rz393.jpg
Mid poly cinematic model, just normalmapped. 2x2048 textures.
Higher res> http://i45.tinypic.com/jb4cx4.jpg
Low poly asset made for a competition on gameartisans.org. Interpretation of a Sackboy rebel pilot. It won :). ~2000 tris, 512x512 texture
speed texturing. 90 minutes
Low poly speed asset for practise, two hours total. 1024x1024 texture.
Low poly model. ~6000 triangles, 2x2048 texture. (i'm not really a character artist as you can see)
These are miscellanous assets done on the side.