Fable: The Journey

Scene made with my level assets, also did the art pass and lighting. Higher res> http://i49.tinypic.com/1118281.jpg

Scenes made with my level assets, also did the art pass and lighting. Higher res> http://i46.tinypic.com/bljlh.jpg

Level assets blocked out and partially finished off by me, used to make the levels in the previous two screenshots

Scene made with my level assets. Higher res> http://i47.tinypic.com/jf96gz.jpg

Level assets blocked out and partially finished off by me, used to make the level in the previous screenshot

Scene made with my level assets. Higher res> http://i48.tinypic.com/1533e5s.jpg

Level assets blocked out and partially finished off by me, used to make the level in the previous screenshot

Scene using my blockout assets. Higher res> http://i46.tinypic.com/2gv0uic.jpg

Scene using my blockout assets. Higher res> http://i47.tinypic.com/99fkax.jpg

Rocks, and a lot of them. These are between 200 and 600 polys each and use a 512x512 texture. The art style we were going for meant they had to have clear shapes and smooth textures. These guys were used all over the place.

Lamp asset

A crate, you always need a crate!

Backdrop assets

Description

Assets and lighting/level dressing work for Fable: The Journey during my time at lionhead.
I spent a lot of time helping out on the technical side for unreal and asset creation, creating shaders in unreal for people to use, help set up the env. art pipeline and structure, spread around new techniques and at the end lead the optimisations pass from the art side to get the game running smoothly on the xbox 360.

Type
xbox 360 game